Stock exchange game
The game was developed by order of the OTP Capital team – one of the leaders of the Ukrainian stock market.
Senior Web Developer
A unique exchange simulator, where the work of an investment company, the turnover of securities, and trading on the exchange are fully reproduced. So does the variety of risks that have business faces, from inflation to corporate default. Developed based on the children’s educational board game named “OTP Capitalism”.
During the game children and their parents learn about various financial instruments, learn to trade on the stock exchange and build winning investment strategies.
Game mechanics: registration, generating a QR code, adding team members as observers, getting to know the interface, starting a round and trading, randomly identifying an event, a profitability table, a leadership rating.
User Interface & Development
|Since this multiplayer online economic game is aimed at teenagers 10-16 years old, it was necessary to create a memorable modern interface. Also, don’t forget that OTP Capitalist is originally an offline board game. Therefore, we chose the neomorphism style to make the design more realistic.|
Captains, having scanned QR-code at the administrator, go to the registration page. They enter name of the team, which is displayed in the admin panel.
After the start of the round, the columns “Buy” and “Sell” appear in the table, in which all transactions of the team are tracked during the current round.
As soon as the round starts, players begin to place orders to buy / sell their securities, edit orders and respond to offers from other teams. Here you can also withdraw your offer.
You can view and analyze your trades for each instrument for all completed rounds in Archive tab.
Pop-ups and push notifications
After the end of the round, the reels are spin, determining a random event that will affect the price of securities.
On the projector screen are broadcast: – the “Market” page during trading, – random events –after the end of the round, – leaderboard (TOP 3 after each round and general at the end of the game). Cross-browser responsive front-end development.